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MagikBound - Demo

MagikBound - Demo

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Devlog

  • The NPC dialogue system
    May 05, 2026 by procrastinationGaming
    Our NPCs can think for themselves — if you ask nicely MagikBound has two ways to talk to an NPC. Type talk to meren and you get a scripted dialogue tree. Meren says something. You choose a response... Continue reading
  • Designing Room 16 (tie to the demo)
    May 05, 2026 by procrastinationGaming
    Building the opening chamber Room 16 wasn't always the first room. The Catacombs of the Damned has 51 rooms mapped out — corridors, vaults, shrines, guardrooms, a throne chamber somewhere near the e... Continue reading
  • How the room system works
    May 05, 2026 by procrastinationGaming
    Every room in MagikBound is a JSON file When I started building MagikBound I made a decision that has shaped everything since: the game world should live in data, not code. What that means in practice... Continue reading
  • The concept
    May 05, 2026 by procrastinationGaming
    Why build a text command interface in 2026? It's a fair question. Modern games have controllers, hotkeys, contextual prompts, UI overlays that tell you exactly what to press and when. The last time mo... Continue reading
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Updated 19 days ago