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Devlog
MagikBound - Demo
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Devlog
The NPC dialogue system
May 05, 2026
by
procrastinationGaming
Our NPCs can think for themselves — if you ask nicely MagikBound has two ways to talk to an NPC. Type talk to meren and you get a scripted dialogue tree. Meren says something. You choose a response...
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Designing Room 16 (tie to the demo)
May 05, 2026
by
procrastinationGaming
Building the opening chamber Room 16 wasn't always the first room. The Catacombs of the Damned has 51 rooms mapped out — corridors, vaults, shrines, guardrooms, a throne chamber somewhere near the e...
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How the room system works
May 05, 2026
by
procrastinationGaming
Every room in MagikBound is a JSON file When I started building MagikBound I made a decision that has shaped everything since: the game world should live in data, not code. What that means in practice...
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The concept
May 05, 2026
by
procrastinationGaming
Why build a text command interface in 2026? It's a fair question. Modern games have controllers, hotkeys, contextual prompts, UI overlays that tell you exactly what to press and when. The last time mo...
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