<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>MagikBound - Demo Devlog - itch.io</title><link>https://procrastinationgaming.itch.io/magikbound</link><description>A text-command dungeon RPG. Wake in an ancient chamber. Touch the orb. Meet Meren. And try to survive what comes next.</description><item><guid>https://procrastinationgaming.itch.io/magikbound/devlog/1514349/the-npc-dialogue-system</guid><title>The NPC dialogue system</title><link>https://procrastinationgaming.itch.io/magikbound/devlog/1514349/the-npc-dialogue-system</link><pubDate>Tue, 05 May 2026 13:35:02 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Our NPCs can think for themselves — if you ask nicely MagikBound has two ways to talk to an NPC. Type talk to meren and you get a scripted dialogue tree. Meren says something. You choose a response...</p>]]></description></item><item><guid>https://procrastinationgaming.itch.io/magikbound/devlog/1514345/designing-room-16-tie-to-the-demo</guid><title>Designing Room 16 (tie to the demo)</title><link>https://procrastinationgaming.itch.io/magikbound/devlog/1514345/designing-room-16-tie-to-the-demo</link><pubDate>Tue, 05 May 2026 13:30:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Building the opening chamber Room 16 wasn&#039;t always the first room. The Catacombs of the Damned has 51 rooms mapped out — corridors, vaults, shrines, guardrooms, a throne chamber somewhere near the e...</p>]]></description></item><item><guid>https://procrastinationgaming.itch.io/magikbound/devlog/1514341/how-the-room-system-works</guid><title>How the room system works</title><link>https://procrastinationgaming.itch.io/magikbound/devlog/1514341/how-the-room-system-works</link><pubDate>Tue, 05 May 2026 13:26:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Every room in MagikBound is a JSON file When I started building MagikBound I made a decision that has shaped everything since: the game world should live in data, not code. What that means in practice...</p>]]></description></item><item><guid>https://procrastinationgaming.itch.io/magikbound/devlog/1514332/the-concept</guid><title>The concept</title><link>https://procrastinationgaming.itch.io/magikbound/devlog/1514332/the-concept</link><pubDate>Tue, 05 May 2026 13:23:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Why build a text command interface in 2026? It&#039;s a fair question. Modern games have controllers, hotkeys, contextual prompts, UI overlays that tell you exactly what to press and when. The last time mo...</p>]]></description></item></channel></rss>